ARcane Trails VR
Institution
Birmingham City University
Industry
Tourism
Tools
Adobe Creative Suite, Figma, Unreal5
Role
Date
January 2025
Time Frame
12 weeks

Introduction
"ARcaneTrails" was an AR and VR prototype aimed at encouraging tourism, cultural awareness and acceptance, and bringing new life to oral tradition. It relied on a variety of AR and VR tools to create a walking experience tied to specific locations and the folklore surrounding them. My contribution to the project was a full-length, interactive VR prototype using footage from a local forest and a script I wrote and recorded about a selected folktale. Below are some still frames of the interactive elements (menus, movement selection, etc.) as well as a short video of the intro sequence.
Challenges
This project featured a number of challenges including technological, safety, cultural authenticity and sensitivity, and a relatively tight deadline.
Sketches
Experience Sneak Peek



Prototype: Menu Experience
Results
This experience was definitely a great opportunity to make something fun and meaningful. I learned so much about accessibility in immersive technology and would love to support a project like this one and bring it to users everywhere.


