ARcane Trails VR

Institution

Birmingham City University

Industry

Tourism

Tools

Adobe Creative Suite, Figma, Unreal5

Role

UX Designer (VR)

UX Designer (VR)

Date

January 2025

Time Frame

12 weeks

Region menu preview

Introduction

"ARcaneTrails" was an AR and VR prototype aimed at encouraging tourism, cultural awareness and acceptance, and bringing new life to oral tradition. It relied on a variety of AR and VR tools to create a walking experience tied to specific locations and the folklore surrounding them. My contribution to the project was a full-length, interactive VR prototype using footage from a local forest and a script I wrote and recorded about a selected folktale. Below are some still frames of the interactive elements (menus, movement selection, etc.) as well as a short video of the intro sequence.

Challenges

This project featured a number of challenges including technological, safety, cultural authenticity and sensitivity, and a relatively tight deadline.

Sketches

Experience Sneak Peek

In-game menu preview
In-game menu preview - specific creature menu
In-game direction preview

Prototype: Menu Experience

Results

This experience was definitely a great opportunity to make something fun and meaningful. I learned so much about accessibility in immersive technology and would love to support a project like this one and bring it to users everywhere.